Hello, I’m Aidan. I’m here to make music for you.

I love tackling projects that differ wildly in both style and scope, from the distinctive horror worlds of Little Nightmares III, the Ivor Novello nominated The Casting of Frank Stone and the Backrooms-inspired Storebound, to turn-based strategy RPG Miasma Chronicles, VR adventures Horizon Call of the Mountain and Starship Troopers: Continuum and indie gems such as Dice with Death and Rumble Club.

I would love for your project to be next.

*Work completed whilst employed at PitStop Productions

Selected Credits

Games

Little Nightmares III - The Backstage - Additional Music

Dice with Death - Lead Composer & Score Mixer

Storebound - Composer

Little Nightmares III - Additional Music, Score Mixing (5.1), Soundtrack Arrangement & Mixing
Best Soundtrack Nominee - The Horror Game Awards 2025
Best Audio - Gamescom 2024

The Casting of Frank Stone - Additional Music
Best Video Game Score Nominee - 2025 Ivor Novello Awards

Starship Troopers: Continuum - Lead Composer & Score Mixer

Rumble Club - Lead Composer & Score Mixer

Miasma Chronicles - Composer, Mixer & Music Designer

Horizon: Call of the Mountain - Additional MIDI Programming & Editing

Advertising / Trailer

Hitman 3 VR: Reloaded: Various Trailers - Composer & Mixer

Zerospace: Various Trailers - Composer & Mixer

Deceit 2: Ritual Trailer - Composer & Mixer


Film

Suicide Kelly (2023) - Composer
Best Feature - British Urban Film Festival 2023


*Work completed whilst employed at PitStop Productions


Contact

email: [email protected]



What you'll get

• Music that supports your game's identity and emotional goals.

• A composer who can communicate effectively with directors, producers and audio teams.

• Interactive music systems that work seamlessly in-engine.

• Deliverables that arrive organised, documented and production-ready.

The Typical Process

• Creative discussion and spotting session.• Early musical concepts and direction.• Iteration based on feedback.• Final production and implementation.• Delivery and ongoing support.

Composition & Production

Drawing on experience across projects including Little Nightmares III, The Casting of Frank Stone and Miasma Chronicles, I help teams create distinctive musical identities that support gameplay, storytelling and worldbuilding. Developing thematic material, instrumental palettes and creative production processes that give your project a truly unique appeal and character.

Interactive Music System Design

Beyond composing, I bring hands-on experience building, implementing and testing interactive systems including Wwise, FMOD, Unreal MetaSounds and Elias, ensuring approved demos translate perfectly in-game.

Collaboration & Communication

I aim to communicate clearly, provide regular updates and adapt to changing production needs. I don’t believe in taking myself too seriously (except when deadlines loom), and I believe that good humour and a sense of play are the best antidote to stress.

I've worked with:• Independent developers
• AAA studios
• Audio teams
• Audio directors
• External production partners

Recording & Mixing

Capturing live performances & score mixing (including surround up to 7.1)

From solo instrumentalists to full orchestral sessions, I help plan, record and mix performances that bring depth, character and authenticity to a score. With experience in score and re-recording mixing, including surround formats, I work to ensure that every musical element is clear, impactful and integrated seamlessly into the wider audio landscape.

Marketing & Trailers

Trailer scoring, rearrangements and mixing.

I care deeply about the presentation of your project in its marketing materials and trailers, and the important role music plays in that process. I bring broad experience of crafting trailer-specific arrangements, both from existing themes and as bespoke compositions, to this vital part of your project’s success.


Social Media & Promotion

Sharing the process, championing the project.

I love to celebrate my creative collaborations across social media, giving people a peek behind the curtain at the unique and interesting elements of the project and score, from the conceptual and compositional to the collaborative.

Soundtracks

Soundtrack arrangement, mixing and mastering.

A soundtrack release is a great way to allow fans and players to stay connected to your project long after the credits roll. Through arrangement, mixing and mastering, I love crafting soundtrack releases that offer a distinctive, well-rounded and satisfying listen.


Whether you need a full score, trailer music, implementation support or simply want to discuss ideas, feel free to get in touch.