
Hello, I’m Aidan. I’m here to make music for you.
I love tackling projects that differ wildly in both style and scope, from the distinctive horror worlds of Little Nightmares III, the Ivor Novello nominated The Casting of Frank Stone and the Backrooms-inspired Storebound, to turn-based strategy RPG Miasma Chronicles, VR adventures Horizon Call of the Mountain and Starship Troopers: Continuum and indie gems such as Dice with Death and Rumble Club.
I would love for your project to be next.






*Work completed whilst employed at PitStop Productions






Selected Credits
Games
Little Nightmares III - The Backstage - Additional Music
Dice with Death - Lead Composer & Score Mixer
Storebound - Composer
Little Nightmares III - Additional Music, Score Mixing (5.1), Soundtrack Arrangement & Mixing
Best Soundtrack Nominee - The Horror Game Awards 2025
Best Audio - Gamescom 2024
The Casting of Frank Stone - Additional Music
Best Video Game Score Nominee - 2025 Ivor Novello Awards
Starship Troopers: Continuum - Lead Composer & Score Mixer
Rumble Club - Lead Composer & Score Mixer
Miasma Chronicles - Composer, Mixer & Music Designer
Horizon: Call of the Mountain - Additional MIDI Programming & Editing
Advertising / Trailer
Hitman 3 VR: Reloaded: Various Trailers - Composer & Mixer
Zerospace: Various Trailers - Composer & Mixer
Deceit 2: Ritual Trailer - Composer & Mixer
Film
Suicide Kelly (2023) - Composer
Best Feature - British Urban Film Festival 2023
*Work completed whilst employed at PitStop Productions
Contact
email: [email protected]
What you'll get
• Music that supports your game's identity and emotional goals.
• A composer who can communicate effectively with directors, producers and audio teams.
• Interactive music systems that work seamlessly in-engine.
• Deliverables that arrive organised, documented and production-ready.
The Typical Process
• Creative discussion and spotting session.• Early musical concepts and direction.• Iteration based on feedback.• Final production and implementation.• Delivery and ongoing support.
Composition & Production
Drawing on experience across projects including Little Nightmares III, The Casting of Frank Stone and Miasma Chronicles, I help teams create distinctive musical identities that support gameplay, storytelling and worldbuilding. Developing thematic material, instrumental palettes and creative production processes that give your project a truly unique appeal and character.
Interactive Music System Design
Beyond composing, I bring hands-on experience building, implementing and testing interactive systems including Wwise, FMOD, Unreal MetaSounds and Elias, ensuring approved demos translate perfectly in-game.

Collaboration & Communication
I aim to communicate clearly, provide regular updates and adapt to changing production needs. I don’t believe in taking myself too seriously (except when deadlines loom), and I believe that good humour and a sense of play are the best antidote to stress.
I've worked with:• Independent developers
• AAA studios
• Audio teams
• Audio directors
• External production partners

Recording & Mixing
Capturing live performances & score mixing (including surround up to 7.1)
From solo instrumentalists to full orchestral sessions, I help plan, record and mix performances that bring depth, character and authenticity to a score. With experience in score and re-recording mixing, including surround formats, I work to ensure that every musical element is clear, impactful and integrated seamlessly into the wider audio landscape.
Marketing & Trailers
Trailer scoring, rearrangements and mixing.
I care deeply about the presentation of your project in its marketing materials and trailers, and the important role music plays in that process. I bring broad experience of crafting trailer-specific arrangements, both from existing themes and as bespoke compositions, to this vital part of your project’s success.
Social Media & Promotion
Sharing the process, championing the project.
I love to celebrate my creative collaborations across social media, giving people a peek behind the curtain at the unique and interesting elements of the project and score, from the conceptual and compositional to the collaborative.
Soundtracks
Soundtrack arrangement, mixing and mastering.
A soundtrack release is a great way to allow fans and players to stay connected to your project long after the credits roll. Through arrangement, mixing and mastering, I love crafting soundtrack releases that offer a distinctive, well-rounded and satisfying listen.

